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Super Mario Odyssey for Nintendo Switch
Platform : Nintendo Switch
About this item
- Explore huge 3D kingdoms filled with secrets and surprises, including costumes for Mario and lots of ways to interact with the diverse environments - such as cruising around them in vehicles that incorporate the HD Rumble feature of the Joy-Con controller or exploring sections as Pixel Mario.
- Thanks to his new friend, Cappy, Mario has brand-new moves for you to master, like cap throw, cap jump and capture. With capture, Mario can take control of all sorts of things, including objects and enemies!
- Visit astonishing new locales, like skyscraper-packed New Donk City, and run into familiar friends and foes as you try to save Princess Peach from Bowser's clutches and foil his dastardly wedding plans.
- A set of three new amiibo figures* - Mario, Princess Peach and Bowser in their wedding outfits - will be released at launch. Some previously released amiibo will also be compatible with this title. Tap supported amiibo to receive gameplay assistance - some amiibo will also unlock costumes for Mario when scanned!
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Product details
- Is discontinued by manufacturer : No
- Product dimensions : 1.04 x 17.17 x 10.92 cm; 36 Grams
- Release date : 27 October 2017
- ASIN : B01MY7GHKJ
- Item Model Number : SWSwitchTitle5_WiiU
- Customer Reviews:
Product description
Super Mario Odyssey for Nintendo Switch
Explore huge 3D kingdoms filled with secrets and surprises, including costumes for Mario and lots of ways to interact with the diverse environments - such as cruising around them in vehicles that incorporate the HD Rumble feature of the Joy-Con controller or exploring sections as Pixel Mario.
Features
- Explore huge 3D kingdoms filled with secrets and surprises, including costumes for Mario and lots of ways to interact with the diverse environments - such as cruising around them in vehicles that incorporate the HD Rumble feature of the Joy-Con controller or exploring sections as Pixel Mario.
- Thanks to his new friend, Cappy, Mario has brand-new moves for you to master, like cap throw, cap jump and capture. With capture, Mario can take control of all sorts of things, including objects and enemies!
- Visit astonishing new locales, like skyscraper-packed New Donk City, and run into familiar friends and foes as you try to save Princess Peach from Bowser's clutches and foil his dastardly wedding plans.
- A set of three new amiibo figures* - Mario, Princess Peach and Bowser in their wedding outfits - will be released at launch. Some previously released amiibo will also be compatible with this title. Tap supported amiibo to receive gameplay assistance - some amiibo will also unlock costumes for Mario when scanned!
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Customer reviews
4.8 out of 5 stars
4.8 out of 5
32,523 global ratings
How are ratings calculated?
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyses reviews to verify trustworthiness.
Top reviews from other countries

Otoniel Lima da Silva
5.0 out of 5 stars
Produto de ótima qualidade.
Reviewed in Brazil on 27 January 2024Platform For Display: Nintendo SwitchEdition: StandardVerified Purchase
Jogo ótimo, comprei para o meu filho e muito divertido. Meu filho gostou muito!

DP11
5.0 out of 5 stars
Excelente experiencia!
Reviewed in Mexico on 21 January 2024Platform For Display: Nintendo SwitchEdition: StandardVerified Purchase
Mario dentro de un universo donde puedes explorar 360°, lleno de detalles, retos, ambientaciones diversas, etc. Un gran juego!!!

Ashley walterson
5.0 out of 5 stars
Very cool game
Reviewed in Canada on 11 November 2023Platform For Display: Nintendo SwitchEdition: StandardVerified Purchase
This is so far one of my favourite Mario games. Being able to turn into different characters is a cool addition and the game itself is adult and kid friendly to use. There's a ton of different worlds and so much fun to play.


Ashley walterson
Reviewed in Canada on 11 November 2023
Images in this review


One person found this helpful
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Norbert G.
5.0 out of 5 stars
Super
Reviewed in Germany on 5 November 2023Platform For Display: Nintendo SwitchEdition: StandardVerified Purchase
Tolles Spiel

Jordan
5.0 out of 5 stars
A game we can tip our hats to (Spoiler Free)
Reviewed in the United States on 27 December 2017Platform For Display: Nintendo SwitchEdition: StandardVerified Purchase
Super Mario Odyssey is the return to (mostly) everyone's favorite sand-box style of playing Mario. This game has you going around in many unique worlds, running around freely as you did in Super Mario 64 and Super Mario Sunshine. The fans asked and Nintendo delivered. Mario is finally back and he's here to save the 3D platforming genre. With that being said, hold onto your fedoras, because we're jumping right into the review. Also, I will try to be as spoiler free as I can.
Story: For the 800th time, our job is to help Mario rescue his (girlfriend?) Princess Peach from the evil clutches of Bowser. Only this time, Bowser is forcing Peach into marriage.
Controls (basic): Mario's running speed is is between Super Mario Sunshine's and Galaxy's. I think this speed is perfect, allowing for the appropriate reaction time. A plethora of Mario's athletic tricks are back such as the triple jump and somersault. I have to point out how much easier it is to perform the triple jump in this game. The window between the jumps have been lengthened, so casual gamers will enjoy this. They've also added a few new jumping techniques such as the ground pound jump that gives you an extra boost in height once you flatten an enemy with your bum. The diving and long jump also make a return from Super Mario Sunshine and Super Mario 64. HOWEVER, long-time fans may be displeased to find out they're somewhat nerfed. For example, the long jump is much shorter than it was in 64 and the dive doesn't allow you to continuously slide like it did in Sunshine. But, down frown yet. They've brought back the rolling technique from Mario 3D World that allows you to continuously roll by tapping the button. It's perfect for traversing large areas. Next, I gotta tackle the swimming controls You tap the button to float up and release to float down (similar to super mario sunshine, but no longer clunky). Pressing the ZL and Y buttons together will let you zoom straight for a second, but it always doesn't register for some reason. You often accidentally ground pound, which is frustrating when you're running out of air or racing for a moon. I prefer the Mario 64 swimming controls.
Controls (Cappy): I have to devote a whole section of this review to the Cappy controls because they have such an influence on the game experience. Throw Cappy with Y and this little guy can manipulate all kinds of enemies and objects. Holding Y will make Cappy spin in place, allowing for a chance to do some hat-jump techniques. These techniques make the game so much more fun to play. Advanced players will have fun throwing cappy over gaps, long jumping over to him, bouncing off of him and diving to the other side. There are a bunch of more tricks you can do, so I hope you'll try to perform them. When you throw Cappy at an enemy, you posses- I mean, capture them and can make their abilities yours. This allows for a bunch of unique playstyles and Nintendo did a splendid job incorporating them into the game.
Motion Controls :I know people are tired of hearing us complain about motion controls in Nintendo games, but part of being a reviewer is being critical. I found the motion controls to be pretty unresponsive most of the time when playing with a Pro Controller. Trying to do a downward throw with Cappy almost never works and jerking the whole controller to the right for a spin move isn't comfortable nor functional all of the time. Keep in mind motion controls ARE NOT REQUIRED to complete the game. However, some of Mario's moves are locked behind them. For example, there's no button mapping for throwing Cappy upward/downward. But, they could've used the L or R buttons easily. For example, L+Y+up could've been a combination for throwing Cappy skyward. Also, there are instances where shaking the whole controller/tablet makes you jump/climb faster, which isn't a big deal. But why not hold the Y button or something to speed up, ya know?
Objective of the game: Odyssey is a collect-a-thon game. You travel to different areas and collect Power Moons, which allow you to travel to even more places and so on. Note this game is not mission based like the other 3D Marios. When you collect a moon, you don't get booted out of the level. It's more in the line of Banjo Kazooie. There's a big world and you're free to run around until you get enough moons, then you go to the next kingdom. Each Kingdom has generally 20 or more moons. Note that there is post game content that increases the number of moons available to collect. Here's the critical part. Some moons require a little elbow grease to get, but a lot are just thrown right in your face and take only 10-30 seconds to get, which alleviates the sense of accomplishment the other 3D Mario's had. This may not be a big deal to newcomers, but as a long-time Mario fan, I had to point it out.
Scale of the game: Unlike Super Mario 64 and Sunshine, Odyssey DOES NOT have a hub-world. You select kingdoms in a world-map kind of style. The game consists of 15 Kingdoms. A handful of which are disappointingly small in comparison to others. For example, 2 kingdoms mostly serve as the arena for their respective boss battles and some Kingdoms consist mostly of linear areas with barely any open areas to explore. There are 4 kingdoms (in my opinion) that are the appropriate size. if the other kingdoms could be the size of these 4, then I'd be much more pleased with the game. Despite what I've said, there is a point in the game where you go back and collect more moons from every kingdom, which adds to their content.
Difficulty: I'm a Mario veteran and I completely understand that Ninty wants this game to be accessible for all ages. But, it's pretty upsetting to me how much easier they made this game compared to the other 3D Mario games and I'm not even talking about the "assist mode", which was literally put in the game for younger kids. I'm talking about the regular mode. One big change is the removal of lives, which honestly isn't even the reason I'm mad. Game Overs are more of an inconvenience than anything because in cases like Super Mario Galaxy or what have you, the game just kicks you to the title screen and your progress is saved. However, in the case of Super Mario Odyssey, the game is a cakewalk even without game overs. You'll almost never die from losing heart points because collecting moons will instantly refill them (moons are literally everywhere btw) and not only that, there are Heart point expansions in every kingdom that you can buy with coins. The Bosses are just plain disappointing, as well. Some are clever, but having the same strategy repeated 3 times is just getting old. Note that there is post-game content that offers a better challenge, but we should be able to change the difficulty at will.
Game length/replay value: The main campaign length is pretty short. It's very much possible to finish the story by getting the minimum required moons and zooming through each kingdom, which takes about 7 hours (for an experienced player such as myself). BUT, that's not how the game is meant to be enjoyed. "Replay" is this game's middle name. Once you finish the story, even more moons and areas open up. These moons offer a harder challenge, as I mentioned earlier. Not only that, the kingdoms you've already visited get harder challenges. I've been playing this game for over a month and can confirm there's a truck load of things to do. I'm looking to 100% this game and I'm just a little over halfway there. You won't believe how many moons they stuffed in this game.
To conclude, this game is a must-have for the Switch regardless of the flaws I've listed. It's chock-full of content and is still one of the best games on the system. Easily worth 60 bucks. But, get it cheaper if you can. This game is built around both casuals and experienced gamers. So, if you've never played a Mario game before, you will probably have a better experience than me since everything will be a surprise. And to veterans, there are still gonna be surprises that'll make your jaw drop. Plus, the references to past Mario games will make you smile and remember the good old times when we didn't have to work and pay bills. Anyway, thanks for reading and happy gaming.
Story: For the 800th time, our job is to help Mario rescue his (girlfriend?) Princess Peach from the evil clutches of Bowser. Only this time, Bowser is forcing Peach into marriage.
Controls (basic): Mario's running speed is is between Super Mario Sunshine's and Galaxy's. I think this speed is perfect, allowing for the appropriate reaction time. A plethora of Mario's athletic tricks are back such as the triple jump and somersault. I have to point out how much easier it is to perform the triple jump in this game. The window between the jumps have been lengthened, so casual gamers will enjoy this. They've also added a few new jumping techniques such as the ground pound jump that gives you an extra boost in height once you flatten an enemy with your bum. The diving and long jump also make a return from Super Mario Sunshine and Super Mario 64. HOWEVER, long-time fans may be displeased to find out they're somewhat nerfed. For example, the long jump is much shorter than it was in 64 and the dive doesn't allow you to continuously slide like it did in Sunshine. But, down frown yet. They've brought back the rolling technique from Mario 3D World that allows you to continuously roll by tapping the button. It's perfect for traversing large areas. Next, I gotta tackle the swimming controls You tap the button to float up and release to float down (similar to super mario sunshine, but no longer clunky). Pressing the ZL and Y buttons together will let you zoom straight for a second, but it always doesn't register for some reason. You often accidentally ground pound, which is frustrating when you're running out of air or racing for a moon. I prefer the Mario 64 swimming controls.
Controls (Cappy): I have to devote a whole section of this review to the Cappy controls because they have such an influence on the game experience. Throw Cappy with Y and this little guy can manipulate all kinds of enemies and objects. Holding Y will make Cappy spin in place, allowing for a chance to do some hat-jump techniques. These techniques make the game so much more fun to play. Advanced players will have fun throwing cappy over gaps, long jumping over to him, bouncing off of him and diving to the other side. There are a bunch of more tricks you can do, so I hope you'll try to perform them. When you throw Cappy at an enemy, you posses- I mean, capture them and can make their abilities yours. This allows for a bunch of unique playstyles and Nintendo did a splendid job incorporating them into the game.
Motion Controls :I know people are tired of hearing us complain about motion controls in Nintendo games, but part of being a reviewer is being critical. I found the motion controls to be pretty unresponsive most of the time when playing with a Pro Controller. Trying to do a downward throw with Cappy almost never works and jerking the whole controller to the right for a spin move isn't comfortable nor functional all of the time. Keep in mind motion controls ARE NOT REQUIRED to complete the game. However, some of Mario's moves are locked behind them. For example, there's no button mapping for throwing Cappy upward/downward. But, they could've used the L or R buttons easily. For example, L+Y+up could've been a combination for throwing Cappy skyward. Also, there are instances where shaking the whole controller/tablet makes you jump/climb faster, which isn't a big deal. But why not hold the Y button or something to speed up, ya know?
Objective of the game: Odyssey is a collect-a-thon game. You travel to different areas and collect Power Moons, which allow you to travel to even more places and so on. Note this game is not mission based like the other 3D Marios. When you collect a moon, you don't get booted out of the level. It's more in the line of Banjo Kazooie. There's a big world and you're free to run around until you get enough moons, then you go to the next kingdom. Each Kingdom has generally 20 or more moons. Note that there is post game content that increases the number of moons available to collect. Here's the critical part. Some moons require a little elbow grease to get, but a lot are just thrown right in your face and take only 10-30 seconds to get, which alleviates the sense of accomplishment the other 3D Mario's had. This may not be a big deal to newcomers, but as a long-time Mario fan, I had to point it out.
Scale of the game: Unlike Super Mario 64 and Sunshine, Odyssey DOES NOT have a hub-world. You select kingdoms in a world-map kind of style. The game consists of 15 Kingdoms. A handful of which are disappointingly small in comparison to others. For example, 2 kingdoms mostly serve as the arena for their respective boss battles and some Kingdoms consist mostly of linear areas with barely any open areas to explore. There are 4 kingdoms (in my opinion) that are the appropriate size. if the other kingdoms could be the size of these 4, then I'd be much more pleased with the game. Despite what I've said, there is a point in the game where you go back and collect more moons from every kingdom, which adds to their content.
Difficulty: I'm a Mario veteran and I completely understand that Ninty wants this game to be accessible for all ages. But, it's pretty upsetting to me how much easier they made this game compared to the other 3D Mario games and I'm not even talking about the "assist mode", which was literally put in the game for younger kids. I'm talking about the regular mode. One big change is the removal of lives, which honestly isn't even the reason I'm mad. Game Overs are more of an inconvenience than anything because in cases like Super Mario Galaxy or what have you, the game just kicks you to the title screen and your progress is saved. However, in the case of Super Mario Odyssey, the game is a cakewalk even without game overs. You'll almost never die from losing heart points because collecting moons will instantly refill them (moons are literally everywhere btw) and not only that, there are Heart point expansions in every kingdom that you can buy with coins. The Bosses are just plain disappointing, as well. Some are clever, but having the same strategy repeated 3 times is just getting old. Note that there is post-game content that offers a better challenge, but we should be able to change the difficulty at will.
Game length/replay value: The main campaign length is pretty short. It's very much possible to finish the story by getting the minimum required moons and zooming through each kingdom, which takes about 7 hours (for an experienced player such as myself). BUT, that's not how the game is meant to be enjoyed. "Replay" is this game's middle name. Once you finish the story, even more moons and areas open up. These moons offer a harder challenge, as I mentioned earlier. Not only that, the kingdoms you've already visited get harder challenges. I've been playing this game for over a month and can confirm there's a truck load of things to do. I'm looking to 100% this game and I'm just a little over halfway there. You won't believe how many moons they stuffed in this game.
To conclude, this game is a must-have for the Switch regardless of the flaws I've listed. It's chock-full of content and is still one of the best games on the system. Easily worth 60 bucks. But, get it cheaper if you can. This game is built around both casuals and experienced gamers. So, if you've never played a Mario game before, you will probably have a better experience than me since everything will be a surprise. And to veterans, there are still gonna be surprises that'll make your jaw drop. Plus, the references to past Mario games will make you smile and remember the good old times when we didn't have to work and pay bills. Anyway, thanks for reading and happy gaming.
37 people found this helpful
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